Serious gaming: Business Processes
Some students are triggered more than others, when you visualize the processes. The backbone processes as mentioned in L2E's handbook: Business processes. Study widely used business processes and variation. Be inspired are also available as additional teaching material. This is a great addition to your teaching and activates students in class.
The idea is to model processes using cards. This is a great introduction into a BPMN course. The cards represent actors and tasks. So it is possible to model all the tasks a customer does, or a planner, or a transporter. And that in combination with the total process.
You can use the cards on tables per group of students. Or you may want to hang the cards in a sequence onto a whiteboard (magnets not included) or softboard (thumbtacks included when you request it in the comment during delivery). The solutions for lecturers together with explanatory in-class PowerPoints, is part of the delivery.
Available in English or Dutch: select this as variant.
The cards come in 10 bundles, numbered individually per type of process you want to discuss, so collection after playing the game becomes easy. Best is to play this in groups of 2 to 6 students on a large table.
1. Sales
2. Production
3. Planning
4. Forecasting
5. S&OP
6. etc.